> For the complete documentation index, see [llms.txt](https://docs.anotherlevel.it/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anotherlevel.it/documentation/motels/configuring-motels.md).

# Configuring Motels

The Motels plugin offers two primary methods for configuring and managing motels: direct editing of the `motel.yml` file and using MotelAdmin commands. Both methods are powerful and can be used based on your preference and specific needs.

### Using MotelAdmin Commands

The plugin provides several administrative commands that allow you to manage motels without directly editing the configuration file. These commands are particularly useful for in-game management and quick changes.

#### Key MotelAdmin Commands for Motel Configuration:

1. **Adding a New Motel**:

   ```
   /moteladmin add <regionId> <price> <displayName>
   ```

   This command creates a new motel with the specified WorldGuard region ID, price, and display name.
2. **Setting Motel Location**:

   ```
   /moteladmin set-location <motelRegionId>
   ```

   Sets the teleport location for the specified motel to your current position.
3. **Changing Motel Type**:

   ```
   /moteladmin change-type <motelId> <type>
   ```

   Changes the type of the motel (rent or permanent).
4. **Setting Expiration Date**:

   ```
   /moteladmin set-expiration-date <motelId> <day> <month> <year>
   ```

   Manually sets the expiration date for a rented motel.
5. **Changing Display Name**:

   ```
   /moteladmin set-displayname <motelId> <displayName>
   ```

   Changes the display name of an existing motel.
6. **Removing a Motel**:

   ```
   /moteladmin remove <motelRegionId>
   ```

   Removes an existing motel from the system.

These commands automatically update the `motel.yml` file, ensuring consistency between in-game changes and the configuration file.

### Manual Configuration in motel.yml

While the MotelAdmin commands are convenient, you can also manually edit the `motel.yml` file for more detailed configurations or batch edits.

#### Basic Structure of motel.yml:

```yaml
motel:
  [motel-id]:
    displayname: "[Room Name]"
    owner: "null"
    price: [price]
    expireDate: "null"
    type: [rent/permanent]
    visitable: [true/false]
    location:
      ==: org.bukkit.Location
      world: [world-name]
      x: [x-coordinate]
      y: [y-coordinate]
      z: [z-coordinate]
      pitch: [pitch]
      yaw: [yaw]
    actions:
      buy:
        - [command1]
        - [command2]
      sell:
        - [command1]
        - [command2]
```

#### Adding a New Motel Manually:

To add a new motel room in `motel.yml`:

1. Choose a unique `[motel-id]` (e.g., `motel-1-101`).
2. Add the new motel section with all necessary properties.
3. Save the file and reload the plugin using `/moteladmin reload`.

### Best Practices

1. **Use MotelAdmin Commands** for quick, in-game changes and management.
2. **Edit motel.yml Directly** for bulk changes or detailed configurations.
3. Always **reload the plugin** after manual edits to `motel.yml`.
4. Maintain a **consistent naming convention** for motel IDs.
5. Use **color codes** in display names for attractive presentation.
6. Be cautious with **action commands**; they run with console permissions.

By combining both MotelAdmin commands and manual configuration, you can efficiently manage and customize your server's motel system to fit your specific needs.


---

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