# Configuration

## Editor GUI Configuration

{% hint style="info" %}
You can open the in-game editor with the command: **/shrine editor.**
{% endhint %}

### Create Shrine

To create a new Shrine, you can use the command **/shrine editor.** Once you have opened the editor, click on "**Create Shrine.**" After clicking, you will need to **enter the desired ID name** for the shrine, such as shrine-1.

<figure><img src="/files/JWX33zwS7nlTDaWlkd3X" alt="" width="324"><figcaption></figcaption></figure>

### Modify your Shrine

Congratulations! You have created your shrine! Now let's see what we need to do to modify it.

Open the /shrine editor. Once you have opened the editor, **click on "Modify Shrine."**

<figure><img src="/files/6GorUUyf2NjEGAmBIkg9" alt="" width="375"><figcaption></figcaption></figure>

After clicking, **select the shrine you want edit**

<figure><img src="/files/N520hxpX4rl2XbhF2L4T" alt="" width="287"><figcaption></figcaption></figure>

After clicking, you will have access to the selected Shrine editor, where you can edit all parameters of your shrine.

<figure><img src="/files/WaQWZGvTYZuY50qHAPQT" alt=""><figcaption></figcaption></figure>

## File configuration&#x20;

{% hint style="info" %}
Configuration files can be found in the plugins folder → Shrines → shrines.yml
{% endhint %}

Default configuration file with explainations:

```yaml
shrines:
  shrines-1: #SHRINES ID
    permission: 'shrines.shrines-1' #If player have the permission he can use the shrine
    item:
      completed:
        icon: STONE_BRICKS #Icon of the shrine teleport GUI
        displayname: '<yellow>Shrine 1 item' #Display name of the shrine
        lore:
          - '<rainbow>This is a custom lore!' #Lore of the shrine teleport GUI
        custom-model-data: 1000 #Custom model data of the shrine teleport GUI
        slots: # you can set the item for one or more slots
          - 0
          - 1
          - 2
          - 3
      incomplete:
        icon: STONE_BRICKS #Icon of the shrine teleport GUI
        displayname: '<yellow>Shrine 1 item' #Display name of the shrine
        lore:
          - '<rainbow>This is a custom lore!' #Lore of the shrine teleport GUI
        custom-model-data: 1000 #Custom model data of the shrine teleport GUI
        slots: # you can set the item for one or more slots
          - 0
          - 1
          - 2
          - 3
    displayname: '<yellow>Shrine 1' #Display name of the shrine
    region: 'shrines-1' #Region name of the shrine
    teleport-location:
      x: 0 #X coordinate
      y: 0 #Y coordinate
      z: 0 #Z coordinate
      world: 'world' #World where the shrine is
    completed: # message you get if you have completed the shrine
      welcome-message-chat: '<gray>Shrine shrines-1!'
      welcome-message-title: '<gray>Shrine shrines-1!'
      welcome-message-subtitle: '<gray>You have completed Shrine shrines-1!'
    unlocked:
      welcome-message-chat: '<gray>Congratulations! You have unlocked the Shrine shrines-1!'
      welcome-message-title: '<gray>Congratulations!'
      welcome-message-subtitle: '<gray>You have unlocked the Shrine!'
    incomplete: # message you get if you have not completed the shrine
      welcome-message-chat: '<gray>Welcome to the Shrine shrines-1!'
      welcome-message-title: '<gray>Welcome to the Shrine shrines-1!'
      welcome-message-subtitle: '<gray>Incompleted Shrine shrines-1!'
```


---

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